Here's a speed-sculpt of a torso fragment done in about 45 minutes.
ZBrush and Blender Cycles for rendering. |
Pretty decent for one of my first torsos ever. But there's plenty of room for improvement!
Also, here's some random environment stuff I think is pretty decent for a 30min-1h sculpt.
I freaking love environment modeling, it's just that my computer can't really handle more than 1mil polys in ZBrush, framerate starts dropping down a lot around 600k.
Block-in in Maya, speed-sculpt in ZBrush, rendered in Blender |
Speed-sculpt in ZBrush, rendered in Blender |
That's it for today, I'm back onto studying anatomy as I really wanna do characters. I'll be posting more of ZBrush stuff soon!
Thanks guys,
David.
PS. I'm not currently working on my railroad station scene because I wanna seriously get some character modeling skills and also, my machine can't handle the polycount, when I added grass and modeled a few trees, I quickly hit like 70mil polygons. I'm using instances but still, viewport lags a lot so I'm planning on getting a new machine ASAP.
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