Here you go. Nice big 1080p renders!
Click to enlarge |
Polycount: 916k subdivided, not really optimized
Modeled mostly in Maya, side skirt done in Softimage just because I wanted to play with it and see how modeling feels like with it, and the dense bottom grid on the front bumper was done in Blender because it can convert a mesh to it's wireframe.
Rendered in the mighty VRay, primary GI engine: Irradiance Cache - Medium and secondary: Light Cache with 700 subdivs.
Brand new VRayMtl with no settings changed.
Wireframe was done with VRayEdgesTex plugged into Diffuse channel of VRayMtl then I rendered a separate element VRayDiffuseFilter and comped it over the clay render with PS, multiply mode.
Render time: 5min/frame + additional 2min/frame for wireframe
Simple as that.
I might do a full CG scene with environment, model the interior and do a nice photorealistic render. I might. One day. But not anytime soon.
Stay awesome, guys!David G.
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